Sunday
27Sep2009
Touch Physics (91%)
Sep 27, 2009 at 3:11 PM |
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Developer's Description:
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Can you take on the laws of physics to complete all 50 levels of Touch Physics? Draw shapes with crayons that come to life on your screen. When the wheel reaches the target you proceed to the next level. You move the wheel by creating shapes that interact with the wheel. Touch physics models real physics. Play your own music, change the laws of physics, resume where you last left off and shake to reset. Addictive, fun and fury all in one package."
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Reviewer's Description:
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"My review score below is objective per our evaluation guidelines, but I like these guys. I only have a few games on my iPhone and this is the one I always go back to.
It has a few bugs and I often have to restart my iPhone after playing for a long time, but it's worth it.
As an engineer I really appreciate the mathematics and work that has gone into this.
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Reviewer:
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Alan H. |
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Criteria
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Reviewer Score
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Setup
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Clean Installation Did the app install easily and cleanly? (assigned weight-5)
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7
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Easy Configuration Was initial configuration simple and easy to understand? (assigned weight-5)
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10
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Configuration Options Does app offer configuration options to allow customization? (assigned weight-5)
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9
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Learning Curve Is app easy to lean and use? (assigned weight-5)
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8
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Support Website Does the developer offer a comprehensive support site? (assigned weight-4)
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8
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General
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Feature Set - Does the app have a full feature set for the purpose? (assigned weight-5)
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10
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Help - Does app have built in help that is really helpful? (Direct access in app, access via web, or none. (assigned weight-5)
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10
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Bugs - Does the app work as expected, without bugs (assigned weight-5)
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7
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Load Time - Does the app load quickly? ( ready to use in less than 10 seconds on 3GS) (assigned weight-3)
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9
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Controls Does app offer adequate controls for purpose? (assigned weight-5)
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10
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Regular Updates Does vendor appear to keep app up-to-date? (assigned weight-3)
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10
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Interface
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Alternative Languages Does the app support alternate languages? (assigned weight-2)
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1
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Intuitive Interface Is the interface intuitive (icons, menus, and directional symbols) for average users and does it adhere to good iPhone design principles? (assigned weight-5)
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10
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Screen Layouts Are screen layouts logical and well-designed? (assigned weight-5)
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10
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Navigation Is the app navigation logical and easy to use? (assigned weight-4)
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10
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Readability Legible text and print size that is appropriate for the intended audience. Are fonts and interface elements easy to see and read? (assigned weight-5)
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10
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Recovery from Incoming Call Does the app recover after being interrupted by an incoming call or message? (to test interupt app during operation ) (assigned weight-5)
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9
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Restart/Pause/Shutdown If applicable, does the app allow user to pause or shutdown and restart at a meaningful and logical point after previous use? If game, does it restart to place in level, or can you pause before closing app. (to test close and reopen app to see if it restarts to a meaningful point) (assigned weight-5)
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9
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Audio Quality Are the sound effects clear understandable and consistent in quality and volume? (assigned weight-3)
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9
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Audio Usefulness Are sounds and music relevant and appropriate? (assigned weight-3)
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9
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Graphics Quality Are the graphics of good quality and resolution; do images load within reasonable timeframe? (assigned weight-5)
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9
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Graphics Usefulness Are the graphics meaningful and useful? (assigned weight-5)
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10
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Application Specific (criteria unique to app type)
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Game - Control Is game control precise and accurate to the touch (pinpoint of the touch) type of game? (assigned weight-5)
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9
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Game - Entertainment Value With respect to game type (action, FPS, board…) is the game engaging and entertaining? (assigned weight-5)
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10
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Game - Learning Curve Can you pick it up and play or is there a learning curve? (assigned weight-5)
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9
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Game - Options Does app offer options for game play to allow variations in how the game is played (character selection, courses, …)? (assigned weight-5)
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9
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Game - Pace Is the pace controllable, including options for stop/pause/exit? (assigned weight-5)
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8
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Game - Save/Replay does the app have option for saving games or activities in progress for later replay? (assigned weight-5)
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10
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Game - Skill Levels Are there sufficient settings to allow the game to be altered to suit user skill and level? (assigned weight-5)
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10
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